Star
Ocean games are known for their real-time battle engines, and, for
being one of the first of its kind to come to the consoles. Battles take
place on a separate screen, but all characters (rather than waiting in
one spot and taking damage) are fully mobile in three dimensions, can
dodge and chase foes, and must cast their spells and deploy attacks
despite enemy harassment. In the earlier games, magicians had spells,
whereas fighters had special physical attacks called "Killer Moves";
both are learned after passing certain level requirements (or through
specific items and sidequests) and cost HP or MP to use. In Star Ocean:
Till the End of Time, all the characters are able to use spells and
battle skills (i.e. killer moves).The series is also known for being
some of the earliest action RPGs to allow players to alter the
storyline's outcome through the player's actions and dialogue choices,
mainly through a social relationship system referred to as "private
actions". The original Star Ocean, published by Enix in 1996, introduced
a "private actions" social system, where the protagonist's relationship
points with the other characters are affected by the player's choices,
which in turn affects the storyline, leading to branching paths and
multiple different endings. This was expanded in its 1999 sequel, Star
Ocean: The Second Story, which boasted as many as 86 different
endings,with each of the possible permutations to these endings
numbering in the hundreds, setting a benchmark for the number of
outcomes possible for a video game. Using a relationship system inspired
by dating sims, each of the characters had friendship points and
relationship points with each of the other characters, allowing the
player to pair together, or ship, any couples (both romantic
heterosexual relationships as well as friendships) of their choice,
allowing a form of fan fiction to exist within the game itself. However,
the relationship system in Star Ocean not only affected the storyline,
but also the gameplay, affecting the way the characters behave towards
each other in battle.Star Ocean games also take an all-encompassing
approach to items. Party members can create new objects or improve
existing ones through crafts like metalworking, alchemy, writing,
painting and cooking. The strongest items and equipment are usually only
available via Item Creation, and many others can be sold for a profit
or provide other benefits (books can be used to transfer skills and
abilities; cooked foods can be used to circumvent the 20-of-each-item
inventory limit), placing great importance on Item Creation.
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