All
the games follow a basic structure: when a stage begins, the character
receives introductory dialogue between playable characters, leading to
the scenario on the battle field. To complete a scenario, the player
must accomplish scenario objectives. Some scenarios are longer, with
multi-part missions or have new objectives added as the story unfolds.
On battle field, the player and enemy take turns to order their units
with commands available, such as movement, attacking, forming squads and
casting "Spirit Commands", a set of magic-like spells unique to each
pilot. Once the scenario is cleared, more dialogue is exchanged between
characters before the player is taken to an intermission menu. Here,
units can be upgraded or optional parts installed, characters' stats and
skills can be changed or upgraded, and other maintenance actions can
be performed before the player continues on with the game.Many games
also have hidden features that can only be gained through a special
sequence of events or completing optional challenging objectives. Some
of these bonuses include extra stages, different endings, captured
enemy machines and special upgrade for specific units, such as the IWSP
Pack for the GAT-X105 Strike Gundam. In some games, these are called
"Skill Points" ("Battle Masteries" in the North American localizations)
and the difficulty of the game increases accordingly.In most games,
the player selects or is given a Banpresto original character and
machine, who is connected to the overarching storyline which ties
together the events of the constituent anime for the game. Some
featured anime also has their plots intertwined: in Super Robot Wars
Alpha, the White Fang from New Mobile Report Gundam Wing allies with
Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting
in the two enemy forces working together.One noteworthy aspect of the
Super Robot Wars games is that character death happens rarely. Players
will often have the chance to prevent the death of an ally, as depicted
in his or her animated series, while some games take this a step
further and prevent heroic deaths freely, without extra effort on the
player's part. Additionally, some enemies can be convinced (usually
those who are not completely villainous, or who have good intentions)
to abandon the antagonists and join the player, whether they do so in
their respective series or not. When these concepts are combined,
players can create a team that has no chance of existing within the
original series.
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