Sunday, June 2, 2013

Thread of Fate (PS 1)

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The gameplay is simple and action-oriented rather than turn-based, playing more like an action platformer than a traditional menu-based RPG such as those in the Final Fantasy series. It is more similar in style to the Mana games by Square or even The Legend of Zelda series by Nintendo. The lead female character, Mint, attacks with a pair of chakrams, known as the Dual Haloes, and is a proficient magic user. The lead male character, Rue, is more physical and attacks with his axe, Arc Edge. He also has the ability to transform into some of the monsters he defeats, utilizing their attacks and powers. The ring menu used to select Mint's magic attacks or Rue's shape-shifting is reminiscent of the menu system in Secret of Mana.At the beginning of the game, the player is given the choice of playing through the game as either Mint or Rue. Depending on the selection, the game proceeds with one of two storylines. Though the quests are very similar, the storylines themselves have a branching quality that brings certain scenarios to life in one storyline without remotely mentioning them in the other; completing both games will give the player a holistic storyline to weave together from the two, as well as a 'true' ending to the game.
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Wednesday, May 29, 2013

The Game of Life (PS 1)

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The Game of Life, also known simply as LIFE, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life (and later produced by the Milton Bradley Company of Springfield, Massachusetts). The Game of Life was America's first popular parlor game. The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way. Two to six players can participate in one game, however, variations of the game have been made to accommodate a maximum of only eight or ten players.The modern version was originally published 100 years later, in 1960. It was created by toy and game designer Reuben Klamer and was "heartily endorsed" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History. It later spawned a book, The Game of Life: How to Succeed in Real Life No Matter Where You Land (Running Press), by Lou Harry.

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Saturday, May 11, 2013

The Adventure of Little Ralph (PS 1)

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Bart's class is interrupted by “Robbie the Automaton,” a robot created by the Knowledgeum, a new museum that offers a hands-on approach to learning about science. The family go there the following Saturday, where Bart wanders off and walks into an exhibit of the planet Mars. He meets Ralph, who is in the process of being pushed into a giant ear by Kearney, Jimbo, Nelson and Dolph. When Ralph is freed by a center employee, Marge and Chief Wiggum are there to meet him. Marge observes that Ralph has a vivid imagination and learns that he has no friends to play with; she arranges a play-date for Ralph to spend time with a horrified Bart. During the play-date, Ralph shows Bart his swing set, his sandbox, and a rock where he met a leprechaun, who tells him to burn things.Bart, who does not want to be seen in public with Ralph, has a scare when the two encounter Nelson's gang of bullies riding a stolen vehicle with a video (Bart covers this up by hastily convincing Ralph to hide in a prickly bush), but later exploits it when he discovers Ralph's father has a police master key capable of opening any door in Springfield. Bart and Ralph thus steal the key and decide to enter several closed stores at night, such as a toy store and a bakery, having fun doing whatever the two can imagine. After encountering Nelson and his gang, the boys go to an unused penitentiary. When Ralph objects because he is afraid, the bullies throw him and Bart into a muddy puddle and leave to pick huckleberries — but not before tossing the key into the penitentiary. Ralph and Bart enter the prison to retrieve the key, and in the process stumble onto a room housing an old electric chair. Eager with curiosity to test it they melt the couple from atop a wedding cake they had gorged themselves on earlier that night. The two flee when an elderly guard approaches, but accidentally leave the electric chair armed.

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Saturday, May 4, 2013

Tales of Phantasia 2 (PS1)

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Tales of Destiny continues the trademark Linear Motion Battle System (LMBS) of the Tales series, with the E-LMBS (Enhanced Linear Motion Battle System), there are some graphical enhancements to the system as it was first implemented in Tales of Phantasia. Nevertheless, the combat is still very similar to the first game in the series, taking place on a 2-D plane where characters and enemies act in real time. Typical RPG onventions of HP, TP, experience, and leveling apply. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game-time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi-hit combos. The end result of this break from traditional turn-based RPG battle systems is a more fast-paced and reaction oriented system that behaves more like a fighting game and less like a typical Final Fantasy-esque title.Pre-battle options include assigning spells and special attacks to buttons and button-directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for your computer-controlled allies. Certain spells can also be taken off the active casting list for computer-controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in-battle menu system. This menu system enables the player to use items, spells, or special attacks on the fly in battle. Also, the menu system allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. All of these control options were innovative at the time, even when considering that Tales of Phantasia was released in 1995 with nearly identical tactical options.



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Tuesday, April 23, 2013

Tales of Destiny 2 (PS 1)

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Tales of Destiny continues the trademark Linear Motion Battle System (LMBS) of the Tales series, with the E-LMBS (Enhanced Linear Motion Battle System), there are some graphical enhancements to the system as it was first implemented in Tales of Phantasia. Nevertheless, the combat is still very similar to the first game in the series, taking place on a 2-D plane where characters and enemies act in real time. Typical RPG onventions of HP, TP, experience, and leveling apply. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game-time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi-hit combos. The end result of this break from traditional turn-based RPG battle systems is a more fast-paced and reaction oriented system that behaves more like a fighting game and less like a typical Final Fantasy-esque title.Pre-battle options include assigning spells and special attacks to buttons and button-directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for your computer-controlled allies. Certain spells can also be taken off the active casting list for computer-controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in-battle menu system. This menu system enables the player to use items, spells, or special attacks on the fly in battle. Also, the menu system allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. All of these control options were innovative at the time, even when considering that Tales of Phantasia was released in 1995 with nearly identical tactical options.



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Monday, April 15, 2013

Tales of Destiny (PS 1)

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Tales of Destiny continues the trademark Linear Motion Battle System (LMBS) of the Tales series, with the E-LMBS (Enhanced Linear Motion Battle System), there are some graphical enhancements to the system as it was first implemented in Tales of Phantasia. Nevertheless, the combat is still very similar to the first game in the series, taking place on a 2-D plane where characters and enemies act in real time. Typical RPG onventions of HP, TP, experience, and leveling apply. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game-time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially act as interrupts. Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi-hit combos. The end result of this break from traditional turn-based RPG battle systems is a more fast-paced and reaction oriented system that behaves more like a fighting game and less like a typical Final Fantasy-esque title.Pre-battle options include assigning spells and special attacks to buttons and button-directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for your computer-controlled allies. Certain spells can also be taken off the active casting list for computer-controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in-battle menu system. This menu system enables the player to use items, spells, or special attacks on the fly in battle. Also, the menu system allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders. All of these control options were innovative at the time, even when considering that Tales of Phantasia was released in 1995 with nearly identical tactical options.

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Wednesday, April 10, 2013

Tactic Ogre (PS 1)

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Ogre Battle: The March of the Black Queen begins in the outskirts of the Zeteginan Empire, twenty-four years after the founding of the empire through conquest. The main character is leading a revolution against this empire, which has turned to evil through the use of black magic by the mage Rashidi.The game begins with the seer Warren using tarot cards to ask a series of questions to determine the player's suitability as leader of the revolution. There are several questions out of a fixed set which are randomly asked, each of which is associated with one of the twenty-two Major Arcana cards of divinatory tarot. Each question has three possible answers: one righteous, one evil, and one neutral. After the player finishes answering the questions, Warren wishes luck for the revolution and the game begins. The player's answers to these questions determine the Lord's (main character's class) abilities and starting units.Ogre Battle mixes movement elements of a real-time strategy game with the character development and combat of a role-playing game. The game consists of a series of battles in which the player deploys units to fight against enemies and liberate occupied towns and temples. A variety of character types can be recruited, ranging from common to rare, many of whom can change class with experience points. As a result, the character will either evolve or become an entirely new soldier with different abilities. Potential recruits consist of several historical and mythological figures, including knights, ninjas, wizards, angels, griffins, witches, and others. The player is free to organize multiple units of five fighters or less, with the limit being lower when larger characters are present. Additionally, time passes on the tactical map, alternating between day and night. In accordance with this element, vampires and werewolves will only be seen in the evening, with the former appearing in coffins during the day, and the latter appearing as normal men.Each stage has a boss whose defeat signals the completion of the mission. Both during and after the stage, towns and temples can be visited to gain information or items. The game also features an alignment system, both for the revolution as a whole (reputation) and for individual characters (alignment and charisma). These parameters are influenced by how the game is played.There are twenty-five main stages in the game, with some variation possible in how the stages are played. There are also four hidden stages accessible through the main game with an additional stage as an easter egg. Note that the game can be completed without finishing all the stages. There are thirteen different endings to the main game, depending on the conduct of the player during the course of the game

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Saturday, April 6, 2013

Syphon Filter 3 (PS 1)

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Gabriel Logan and Lian Xing are operatives of The Agency, on the trail of Erich Rhoemer, an international terrorist. In August of 1999, Agent Ellis attempted to infiltrate Rhoemer's narcotics operation in Guácimo, Costa Rica, but was discovered and executed by ex-KGB agent Mara Aramov. Rhoemer then ordered Anton Girdeux, a French mercenary, to burn down the plantation to hide the evidence of their Syphon Filter research.In Washington, D.C., Edward Benton, the Agency Deputy Director, is giving a report on Logan's mission to Agency Director Thomas Markinson and a shadowy, unnamed figure. Several weeks later, Gabe and Lian investigate a mysterious viral outbreak in the Himalayas, which leaves only a single survivor; a fact that Lian describes as impossible.The game begins one month after the events in Costa Rica. Rhoemer and his terrorists have launched an assault on Washington, D.C. Gabe defeats Pavel Kravitch, Rhoemer's communications expert, which allows him to gain entry to the Washington Metro. Once inside, an explosive goes off leaving Gabe trapped underground. He pursues Aramov, catching her in the tunnels before heading to a nearby park to aid in the defusing of several viral bombs, where he learns that Aramov has escaped custody. Making his way to the Freedom Memorial, Gabe takes on and defeats Jorge Marcos, Rhoemer's trigger man, and Girdeaux.Lab results show that Syphon Filter is a deadly next-generation biological weapon, capable of targeting specific demographics. Jonathan Phagan, PHARCOM's CEO and founder, attends a gala at his new Expo Center Museum in New York City, where he is taken captive by Aramov and Benton is revealed as a double agent. Gabe kills Benton, frees Phagan, but Aramov, who is captured, again escapes custody.Gabe goes to Rhoemer's secret base in Rozova, Kazakhstan. He kills Rhoemer's commander Vladislav Gabrek and destroys the base, but Lian is taken captive and presumably killed by Rhoemer.Gabe is then sent to infiltrate Rhoemer's stronghold in Uzhhorod, Ukraine, which is a Gothic cathedral. Injecting viral patients with what he believes is an antidote, Gabe descends deeper into the cathedral to rescue Lian; who explains that there is no 'global' antidote for the virus. They also find Phagan, who is later killed by Aramov. She decides to help Gabe and Lian, since she has nowhere else to go.

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Syphon Filter (PS 1)

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Gabriel Logan and Lian Xing are operatives of The Agency, on the trail of Erich Rhoemer, an international terrorist. In August of 1999, Agent Ellis attempted to infiltrate Rhoemer's narcotics operation in Guácimo, Costa Rica, but was discovered and executed by ex-KGB agent Mara Aramov. Rhoemer then ordered Anton Girdeux, a French mercenary, to burn down the plantation to hide the evidence of their Syphon Filter research.In Washington, D.C., Edward Benton, the Agency Deputy Director, is giving a report on Logan's mission to Agency Director Thomas Markinson and a shadowy, unnamed figure. Several weeks later, Gabe and Lian investigate a mysterious viral outbreak in the Himalayas, which leaves only a single survivor; a fact that Lian describes as impossible.The game begins one month after the events in Costa Rica. Rhoemer and his terrorists have launched an assault on Washington, D.C. Gabe defeats Pavel Kravitch, Rhoemer's communications expert, which allows him to gain entry to the Washington Metro. Once inside, an explosive goes off leaving Gabe trapped underground. He pursues Aramov, catching her in the tunnels before heading to a nearby park to aid in the defusing of several viral bombs, where he learns that Aramov has escaped custody. Making his way to the Freedom Memorial, Gabe takes on and defeats Jorge Marcos, Rhoemer's trigger man, and Girdeaux.Lab results show that Syphon Filter is a deadly next-generation biological weapon, capable of targeting specific demographics. Jonathan Phagan, PHARCOM's CEO and founder, attends a gala at his new Expo Center Museum in New York City, where he is taken captive by Aramov and Benton is revealed as a double agent. Gabe kills Benton, frees Phagan, but Aramov, who is captured, again escapes custody.Gabe goes to Rhoemer's secret base in Rozova, Kazakhstan. He kills Rhoemer's commander Vladislav Gabrek and destroys the base, but Lian is taken captive and presumably killed by Rhoemer.Gabe is then sent to infiltrate Rhoemer's stronghold in Uzhhorod, Ukraine, which is a Gothic cathedral. Injecting viral patients with what he believes is an antidote, Gabe descends deeper into the cathedral to rescue Lian; who explains that there is no 'global' antidote for the virus. They also find Phagan, who is later killed by Aramov. She decides to help Gabe and Lian, since she has nowhere else to go.

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Super Shoot Soccer (PS 1)

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Super Shot Soccer, known in Japan as Bakuretsu Soccer , is a 2002 soccer simulation video game, which was developed and published by Tecmo for the PlayStation. It is Tecmo's second and last soccer game released for the PlayStation, after J-League Soccer: Jikkyō Survival League.Released at the height of the 2002 FIFA World Cup and late in the PlayStation's life, comes this title with Captain Tsubasa-alike or superhuman soccer players coming from all over the world. The game features over 30 national teams (those who have qualified for the 2002 World Cup) that have at least two special powers (some of the special or elite teams like the Hong Kong team are hidden) ranging from special passes to protective abilities to a boost in speed to auxiliary skills to even the goalkeeper shooting a little spirit-bomb type attack that mows down players in an exaggerated Shaolin Soccer fashion. The player also has a few typical customizable options, but it's main draw is the special abilities and team match-ups.The moves for each team are based on their country's symbols, sights, and culture. For example, the Scandinavian teams can change player into a hulking Viking boat or the Brazilians can change into the Christ the Redeemer statue to temporarily block a path to goal. Special abilities can be done with L1 plus either Triangle, Square, or "X". Different special moves use different amounts of players' teams special energy. Also, every team has a powerful player with an "S" over their head, who can make attacks they specialize in more powerful. The players can also use old-fashioned passes and footwork to outmaneuver its opponent, though characters move a little stiffly, especially on turns. It was done in part to simulate more realistic movement in the sport.

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Friday, April 5, 2013

Super Robot Wars Alpha Gaiden (PS 1)

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All the games follow a basic structure: when a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.Many games also have hidden features that can only be gained through a special sequence of events or completing optional challenging objectives. Some of these bonuses include extra stages, different endings, captured enemy machines and special upgrade for specific units, such as the IWSP Pack for the GAT-X105 Strike Gundam. In some games, these are called "Skill Points" ("Battle Masteries" in the North American localizations) and the difficulty of the game increases accordingly.In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha, the White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting in the two enemy forces working together.One noteworthy aspect of the Super Robot Wars games is that character death happens rarely. Players will often have the chance to prevent the death of an ally, as depicted in his or her animated series, while some games take this a step further and prevent heroic deaths freely, without extra effort on the player's part. Additionally, some enemies can be convinced (usually those who are not completely villainous, or who have good intentions) to abandon the antagonists and join the player, whether they do so in their respective series or not. When these concepts are combined, players can create a team that has no chance of existing within the original series.

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Super Robot Wars Alpha (PS 1)

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All the games follow a basic structure: when a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.Many games also have hidden features that can only be gained through a special sequence of events or completing optional challenging objectives. Some of these bonuses include extra stages, different endings, captured enemy machines and special upgrade for specific units, such as the IWSP Pack for the GAT-X105 Strike Gundam. In some games, these are called "Skill Points" ("Battle Masteries" in the North American localizations) and the difficulty of the game increases accordingly.In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha, the White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting in the two enemy forces working together.One noteworthy aspect of the Super Robot Wars games is that character death happens rarely. Players will often have the chance to prevent the death of an ally, as depicted in his or her animated series, while some games take this a step further and prevent heroic deaths freely, without extra effort on the player's part. Additionally, some enemies can be convinced (usually those who are not completely villainous, or who have good intentions) to abandon the antagonists and join the player, whether they do so in their respective series or not. When these concepts are combined, players can create a team that has no chance of existing within the original series.

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Thursday, April 4, 2013

Super Tokusatsu Taisen (PS 1)

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I think some of the Super Sentai-based articles, particularly the individual heroes and villains pages for all the post-Kyōryū Sentai Zyuranger shows, are in dire need of cleanup. Some of the page titles, like Zyurangers and Dairangers could use some disambiguation (i.e. "Zyuranger (characters)" and "Dairanger (characters)"), while others (like Tatsumi family and Ozu family) are in definite need of having new page names since their current ones are way too vague. I don't know why the villains are given separate pages when it would be easier to simply to list both, heroes and villains in an overall character lists for each series (i.e. "Characters in Kyōryū Sentai Zyuranger", "Characters in Gosei Sentai Dairanger"). I personally don't like having separate character pages for each series, since most of these shows are relatively short and self-contained anyway and any relevant information could simply be summarized instead of having over-explain every single plot detail, but I'll set aside that for now Any suggestions? Jonny2x4 (talk) 20:51, 7 June 2010 (UTC)They are in need of clean up, but I do not think that renaming the pages or combining the pages on the heroes and villains is at all necessary. They are currently very large because all of the shows prior to Gekiranger are focused mostly on the entire plot summary of the characters throughout the series, rather than relying on an episode list to convey all of that information. It is also better to have the two pages separate because the heroes' and villains' pages include information that would not belong in a combined character list, namely the arsenal/mecha of the heroes and the arsenal/monsters of the villains. Page titles like "Zyurangers", "Dairangers", etc. are not the best, but there are no other suitable disambiguations, whereas "Tatsumi family", "Ozu family", "Search Guard Successor Foundation", "Geki Jūken Beast Arts", etc. are excellent disambiguations, so I do not know why you think "Tatsumi family" and "Ozu family" are too vague. Disambiguation exists to separate two similarly titled items (as is done for the articles for protagonists of the Kamen Rider Series). If we were to treat these pages as we do the Kamen Rider ones, that would mean that for series that do not have protagonists as part of some larger organization that we can categorize them and all related characters, we would have to go with "Kyoryu Sentai Zyuranger (team)" rather than "(characters)", as the latter implies it is a totally inclusive character list for the series, which I already stated is something I don't really see helpful or happening.

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