Combat
triggers through random encounters and is largely turn-based in that
both the player-controlled party members and the computer-controlled
enemy combatants select their actions before the turn commences and,
once the turn begins, carry out their actions in the order of their
speed.A variety of statistics determine in-game combat ability,
including optimum weapon range. Weapon range requires the player to
think about character placement in the standard battle formation. There
are three ranges from which a character can have the ability to attack:
Short, Medium and Long. Short range characters are typically swordsmen
who have to be placed at the front row of the six party formation,
while Medium range attacks can fight from either the front or the back
row, meanwhile Long range attackers can attack from both ranges but
benefit more so from fighting in the back row, usually due to either
their low hit point total, their low physical defence, or both. They
also benefit from being able to attack either the enemy's front row or
back row in combat.If all 6 characters lose all their hit points and
are thus incapacitated, it is game over and the player must restart
from a save point. Exceptions exist for certain plot battles in which
winning is optional; the player can lose and the plot continues on,
albeit in a slightly different fashion.Weapons are unique to each
character and require sharpening in towns that have blacksmiths. There
are no weapon shops in Suikoden and equipment shopping is limited to
armour and items. However, because of the need to sharpen a minimum of 6
characters' weapons at any one time, this can be a more expensive
process than in a typical RPG. Information gathering and character
recruiting is also a common place occurrence within towns. Wilderness
areas such as the world map or dungeons generally feature random
encounters with monsters that do not increase in difficulty as the
player's party advances in level.Runes are the source of all magic in
the world of Suikoden. Characters have a certain number of spell usages
per "spell level;" governed generally by their magic statistic. For
instance, a character with 4 level 1 spell slots and a Water Rune could
cast "Kindness Drops" (the level 1 Water Rune spell) 4 times. Other
runes offer different benefits such as allowing a character to deal
double damage at the cost of a 50% reduction in defence. Most runes can
only be used in a limited capacity.
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