All
the games follow a basic structure: when a stage begins, the character
receives introductory dialogue between playable characters, leading to
the scenario on the battle field. To complete a scenario, the player
must accomplish scenario objectives. Some scenarios are longer, with
multi-part missions or have new objectives added as the story unfolds.
On battle field, the player and enemy take turns to order their units
with commands available, such as movement, attacking, forming squads and
casting "Spirit Commands", a set of magic-like spells unique to each
pilot. Once the scenario is cleared, more dialogue is exchanged between
characters before the player is taken to an intermission menu. Here,
units can be upgraded or optional parts installed, characters' stats and
skills can be changed or upgraded, and other maintenance actions can be
performed before the player continues on with the game.Many games also
have hidden features that can only be gained through a special sequence
of events or completing optional challenging objectives. Some of these
bonuses include extra stages, different endings, captured enemy machines
and special upgrade for specific units, such as the IWSP Pack for the
GAT-X105 Strike Gundam. In some games, these are called "Skill Points"
("Battle Masteries" in the North American localizations) and the
difficulty of the game increases accordingly.In most games, the player
selects or is given a Banpresto original character and machine, who is
connected to the overarching storyline which ties together the events of
the constituent anime for the game. Some featured anime also has their
plots intertwined: in Super Robot Wars Alpha, the White Fang from New
Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from
Mobile Suit Zeta Gundam, resulting in the two enemy forces working
together.One noteworthy aspect of the Super Robot Wars games is that
character death happens rarely. Players will often have the chance to
prevent the death of an ally, as depicted in his or her animated series,
while some games take this a step further and prevent heroic deaths
freely, without extra effort on the player's part. Additionally, some
enemies can be convinced (usually those who are not completely
villainous, or who have good intentions) to abandon the antagonists and
join the player, whether they do so in their respective series or not.
When these concepts are combined, players can create a team that has no
chance of existing within the original series.
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