Combat
triggers through random encounters and is largely turn-based in that
both the player-controlled party members and the computer-controlled
enemy combatants select their actions before the turn commences and,
once the turn begins, carry out their actions in the order of their
speed.A variety of statistics determine in-game combat ability,
including optimum weapon range. Weapon range requires the player to
think about character placement in the standard battle formation. There
are three ranges from which a character can have the ability to attack:
Short, Medium and Long. Short range characters are typically swordsmen
who have to be placed at the front row of the six party formation, while
Medium range attacks can fight from either the front or the back row,
meanwhile Long range attackers can attack from both ranges but benefit
more so from fighting in the back row, usually due to either their low
hit point total, their low physical defence, or both. They also benefit
from being able to attack either the enemy's front row or back row in
combat.If all 6 characters lose all their hit points and are thus
incapacitated, it is game over and the player must restart from a save
point. Exceptions exist for certain plot battles in which winning is
optional; the player can lose and the plot continues on, albeit in a
slightly different fashion.Weapons are unique to each character and
require sharpening in towns that have blacksmiths. There are no weapon
shops in Suikoden and equipment shopping is limited to armour and items.
However, because of the need to sharpen a minimum of 6 characters'
weapons at any one time, this can be a more expensive process than in a
typical RPG. Information gathering and character recruiting is also a
common place occurrence within towns. Wilderness areas such as the world
map or dungeons generally feature random encounters with monsters that
do not increase in difficulty as the player's party advances in
level.Runes are the source of all magic in the world of Suikoden.
Characters have a certain number of spell usages per "spell level;"
governed generally by their magic statistic. For instance, a character
with 4 level 1 spell slots and a Water Rune could cast "Kindness Drops"
(the level 1 Water Rune spell) 4 times. Other runes offer different
benefits such as allowing a character to deal double damage at the cost
of a 50% reduction in defence. Most runes can only be used in a limited
capacity.
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