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Sunday, March 10, 2013
Puzzle Fighter 2 (PS 1)
Puzzle
Fighter is a puzzle game which is inspired by the Capcom arcade game
Pnickies and Sega arcade game Baku Baku Animal.[citation needed] As in
that game, the player controls pairs of blocks ("gems" in game parlance)
that drop into a pit-like playfield (twelve blocks tall by six blocks
wide, with the fourth column from the left being thirteen blocks high).
In Puzzle Fighter, however, gems can only be eliminated by coming into
contact with a Crash Gem of the same color, which eliminates all
adjacent gems of that color, setting up the potential for huge chain
reactions. As gems are eliminated, "garbage blocks" called Counter Gems
will drop into the opponent's playfield; these will eventually become
normal gems, but only after they count down to zero (most Counter Gems
start at "5" and are reduced by one each time a new pair of gems is
dropped on that board), and until that time they cannot be eliminated by
normal means. (The only way to eliminate Counter Gems before they
become normal gems is to place a Crash Gem of that color nearby so it
eliminates at least one normal gem. If this is done, all Counter Gems
immediately adjacent to the Crash Gem will be taken out as well).
Additionally, gems of the same color that form squares or rectangles (of
at least two blocks tall and wide) in the pit become a giant Power Gem
of that size and color; eliminating these as part of a combo increases
the number of Counter Gems that would otherwise normally appear on the
opponent's board. The only other type of piece to appear is a diamond,
which eliminates all the gems normal, Power, Counter, and Crash alike of
whichever color gem it lands on. (This, too, will cause Counter Gems to
appear on the opponent's board. The diamond is supposed to create half
the number of Counter Gems as a normal chain reaction. However, there is
a bug that allows players to bypass this reduction.). The diamond piece
appears every 25 pieces.During the game, super deformed versions of
various characters from Capcom's two main fighting game series (Street
Fighter and Darkstalkers), will act out a comical battle based on how
the game is going. Every time one player sends Counter Gems to his or
her opponent, his or her character will perform a typical fighting-game
action, anything from a taunt to a special move. The more Counter Gems
the player sends over, the "bigger" the move the character will perform.
These animations, however, are purely cosmetic and have no actual
bearing on the gameplay(other than to indicate the magnitude of the
counters).The game continues until one player's field reaches the top of
its fourth column (which is where all new gems first appear). That
player is the loser.HD Remix was announced to include several graphical
upgrades in the interface, character sprites, levels, and endings, as
well as the three gameplay modes included in the Dreamcast version;
X-Mode, Y-Mode, and Z-Mode. Whereas X-mode is more of a rebalanced
version of the core game, Y-Mode and Z-Mode have more drastic gameplay
changes. Y-Mode makes the gems break as soon as three or more are
aligned in a row, column, or diagonally, like in Columns, whereas Z-mode
makes lines of gems rise up from the bottom of the screen, and the
player controls a 2x2 square cursor, with which he rotates
already-placed pieces, similarly to Tetris Attack.
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