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Home » PS 1 » Parasite Eve 2 (PS 1)
Tuesday, March 5, 2013
Parasite Eve 2 (PS 1)
Parasite
Eve is an action role-playing game with many horror elements. Movement
in the various environments is free. Movement in the "world map"
(which is a map of Manhattan) is limited to specific destinations. Upon
the player walking over a "hot spot," there's a chance of a random
encounter. Each time the encounter occurs, the likelihood of the battle
reoccurring decreases. Enemies materialize suddenly and though there is
no shift to a separate battle
screen, the player is bound within a perimeter of unseen barriers until
the battle is over, either by defeating all enemies or using the
Escape command.In battle, the game uses a pausable real-time combat
system, much like Square's Vagrant Story (2000). In Parasite Eve, the
player has an "Active Time Bar" (ATB) that sets the time for every turn
to take action. While waiting
for her turn, the player character Aya can be moved around to dodge
enemy attacks. Upon each turn, the player may choose between attacking
with their equipped weapon by pressing the attack button, using PE
(Parasite Energy) for defense, assistance, or attack, using items,
changing weapon or armor, or escaping the battle. If the player chooses
to attack, the battle briefly pauses, and a dome/sphere symbolizing
the range of the weapon appears,allowing the player to target an enemy
within range. If the enemy is outside of the range, the shot is likely
to fail. Even if the shot lands, the damage will be less than normal.
When the player decides to use Parasite Energy, they must choose from
the menu the desired PE skill. The same goes for weapon, armor or
items; however, if the player should choose to escape, experience will
be lost. Parasite Energy is slowly recharged over time.When not in
battle, the player has the option of altering the weapon and armor
attributes and effects with tools and super-tools.The player selects
the "tune-up" option, choosing the weapon that will be altered and the
weapon from which the attributes or effect will be taken. One of the
principal RPG elements of the game is that experience-based levels are present. Each time the player's level
increases, his/her attributes go up and BP (Bonus Points) are given.
These points can be distributed to the ATB, item capacity, or
attributes of a weapon or armor.
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