Considered
ahead of its time in its day, PaRappa the Rapper is somewhat similar to
the classic 1980s game Simon, in which the player is required to repeat
a sequence of sounds and buttons. PaRappa the Rapper demands that the
player not only get the sequence correct but also the timing of the
sequence, in a call and response format. The game provides small
portions of spoken vocals that are triggered when the appropriate
buttons are pressed. Pressing the
buttons in the correct order, with the correct timing, provides an
intelligible imitation of the words spoken by the character; pressing
the buttons in an incorrect order or with incorrect timing rewards the
player with unintelligible gibberish.Points are awarded for correctness
and "style". By simply following the given sequence, the best a player
can attain is the "U rappin' GOOD" rating. To get a higher rating, the
player must "freestyle"; that is, to deviate from the given sequence but
still keep in time with the song's rhythm. Through this method, the
player can attain a "U rappin' COOL" rating. A player needs to have completed a level first before a COOL
level can be obtained (this is not the case in its sequels).
Alternately, if the player continues to play poorly, they may lose
points and attain "U rappin' BAD" and "U rappin' AWFUL" ratings. A
player drops down a rank after playing two wrong lines in succession,
or on occasion an utterly ridiculous line, and can only go back up a
level by getting two consecutive good lines.If the stage is completed
with a BAD or AWFUL rating, or if at any point the "U rappin'" meter
falls below AWFUL, the stage is failed and the player can attempt the
stage again, or quit. If the stage is completed with a GOOD or COOL rating, the player continues to the next stage. If all stages are completed at COOL
rating, the player receives an alternate game ending, and can access a
bonus song.Rank-changing aspects of a level are only apparent during the
first of every two lines. If
the player successfully times the first line of a pair, but fails on the
second, the rank meter will not blink BAD or AWFUL. Likewise, once the
game has been cleared, a GOOD play is only necessary on the first of every two lines to get a shot at COOL mode on the second line. This is fixed in the game's sequels, but not in the PSP remake.
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