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Home » PS 1 » Metal Gear Solid Integral (PS 1)
Tuesday, February 26, 2013
Metal Gear Solid Integral (PS 1)
Despite a transition to 3D, the gameplay of Metal Gear Solid
remains similar to its 2D MSX2 predecessor Metal Gear 2: Solid Snake.
The player must navigate the protagonist, Solid Snake, through the
game's areas without being detected by enemies. Detection is triggered
by the player moving into an enemy's field of vision
and sets off an alarm that draws armed enemies to his location.This
also triggers "alert mode" and the player must then hide and remain
undetected, at which point “evasion
mode” begins and once the counter reaches zero the game returns to
"infiltration mode" where enemies are not suspicious of Snake’s
presence. The radar cannot be used in alert or evasion mode.To remain
undetected, the player can perform techniques which make use of both
Solid Snake's abilities and the environment, such as crawling under
objects, using boxes as cover, ducking or hiding around walls, and
making noise to distract enemies. These are carried out using the
third-person camera, which often changes its angle to give the player
the best view of the area possible, and an on-screen radar, which
displays enemies and their field of vision. Snake can also make use of many items and gadgets, such as infra-red goggles or a cardboard box
disguise. The emphasis on stealth promotes a less violent form of
gameplay, as fights against large groups of enemies will often result in
serious damage for the player.The game's progress is punctuated by
cutscenes and codec, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them. Game controls and play strategies
can also be accessed via the Codec radio, where advice is delivered
from Snake's support team; for example, the support team may chastise
Snake for not saving his progress often enough, or explain his combat
moves in terms of which buttons to press on the gamepad. The Codec is
also used to provide exposition on the game's backstory. Completion of
the title provides the player with a statistical summary of their
performance, and a "code name" based upon it, typically the name of a
common animal.In a first for the Metal Gear series, a training mode,
called VR Mode, is available in which players can practice hiding
techniques, weapon use, and sneaking. In addition to the stealth
gameplay, there are set piece sequences that entail firefights between
the player and enemies from the third-person and first-person
perspectives
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