The
player controls Raziel, a disfigured and ghostly vampire. Gameplay
relies largely on shifting between the material and spectral planes of
existence to progress through areas. Although interaction with objects
is limited in the spectral realm, this can be advantageous, because
Raziel can phase through otherwise impassable gates there, and water is
insubstantial, allowing him to walk on lakebeds; however, blocks, doors,
and switches can be manipulated only in the physical realm. Many
puzzles are based on the differences between the two realms; for
example, platforms and environment features in one realm may change form
to open new paths in the other. Block puzzles are also common and
require the rotation, flipping, and moving of large blocks to progress, often with a time limit and while avoiding enemies.Combat in Soul Reaver is a hack and slash system, involving the use of combinations
of various different attacks before a finishing move. Raziel's enemies
are grouped into humans, spectral creatures, and most commonly,
vampires. Human enemies include peasants, vampire hunters and vampire
worshippers. In the spectral realm, players fight minor enemies called
Sluagh and the souls of dead vampires who have become wraiths. Each
brood of vampire enemies has unique powers reminiscent of their clan
leader. Human and spectral enemies can be killed with Raziel's claws or
any weapon, but vampires must be bludgeoned into a stunned state and
then destroyed by impaling them, lighting them on fire, or tossing them
into a hazard such as sunlight or water. When killed, enemies leave
behind souls that replenish Raziel's health, which automatically
decreases in the material realm and increases in the spectral.
Possession of the Soul Reaver sword stops automatic degeneration of
health in the physical realm, but Raziel loses the sword instantly if he
sustains damage and can regain it only by restoring his health to
full.At first, Raziel can jump, glide using his torn wings, move blocks,
and pick up and throw objects and enemies. Initially unarmed, he fights
using his claws, but can alternatively use weapons such as rocks,
torches, spears and staffs, and the Soul Reaver. Raziel can freely shift
to the spectral realm, but can return to the material realm only
through special portals when at full health. Raziel automatically shifts
to the spectral realm if he runs out of health. As the game progresses,
Raziel becomes able to phase through gates in the spectral realm and
climb walls in the material realm. Initially vulnerable to water, he
overcomes this weakness and learns to swim. Players can find an ancient
relic that gives Raziel the power to fire bolts of telekinetic energy,
which cause little damage by themselves but can knock enemies into
hazards and push objects from a distance. Baptism in holy flame can
transform the Soul Reaver into the Fire Reaver, which can set enemies
aflame and adds fire to Raziel's telekinetic bolts. Players can also
find magical glyphs that allow Raziel to expend magical energy to attack
groups of enemies simultaneously.
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