The
gameplay of Hogs of War is a turn-based tactics game where players take
turns controlling individual members of their squad of hogs to engage
in combat with the opposition, similar to Worms. Each turn, a player
takes control of a single squad member in a third-person perspective to
move around the map including jumping over terrain and swimming over
bodies of water yet can only engage in combat when stationary. Each turn
has a set time limit that ends if the timer counts down to zero, the
player skips their turn, a weapon or ability is used or if they have
accidentally injured themselves such as walking into a mine field or
falling from a high surface. Other hazards include bodies of water that
while can be swam in, is damaging to nearly all types of soldiers that
drains health as they swim. If a teammate is knocked into water by an
opponent, they will automatically swim to the nearby shore line. While
difficult, it is also possible to knock hogs off the map resulting in
instant death. If all health is gone and the player is on land, the will
fall over with a last comical remark before exploding.Each squad member
can be assigned a class type where they have immediate access to
certain weapons and abilities. There are four main class types; heavy
gunner that specialize in long range heavy weapons like bazookas,
mortars and rocket launchers, engineer that specialize in explosives
like grenades, mines and TNT, espionage that don't appear on the mini
map and use sniper rifles and camouflage and finally medic that can heal
other units in both close and long range. Despite the classes, any hog
can pick up and use any weapon or ability if found in a crate that can
be found across each map or dropped from blimps (that can be destroyed
for further items).Other than a hog's inventory items, players can also
gain access to military vehicles like tanks and semi-aquatics and
stationary turrets like heavy artillery and pillboxes, both or which
provide health protection until they are destroyed and in some cases
allow use of highly destructive weaponry unavailable for regular use.
Bunkers and MASH tents also provide further protection but without
weaponry, with the latter healing a small amount of health at the start
of their turn.
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