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Sim City 2000 (PS 1)

SimCity was originally developed by game designer
Will Wright. The inspiration for SimCity came from a feature of the
game Raid on Bungeling Bay that allowed Wright to create his own maps
during development. Wright soon found he enjoyed creating maps more than
playing the actual game, and SimCity was born. While developing
SimCity, Wright cultivated a real love of the intricacies and theories
of urban planning and
acknowledges the influence of System Dynamics which was developed by Jay
Wright Forrester and whose book on the subject laid the foundations for
the simulation. In addition, Wright also was inspired by reading "The
Seventh Sally", a short story by Stanisław Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for
the tyrant to oppress.The first version of the game was developed for
the Commodore 64 in 1985, but it would not be published for another four
years. The original working title of SimCity was Micropolis. The game
represented an unusual paradigm in computer gaming,
in that it could neither be won nor lost; as a result, game publishers
did not believe it was possible to market and sell such a game
successfully. Brøderbund declined to publish the title when Wright
proposed it, and he pitched it to a range of major game publishers
without success. Finally, founder Jeff Braun of then-tiny Maxis agreed
to publish SimCity as one of two initial games for the company.Wright
and Braun returned to Brøderbund to formally clear the rights to the
game in 1988, when SimCity was near completion. Brøderbund executives
Gary Carlston and Don Daglow saw that the title was infectious and fun,
and signed Maxis to a distribution deal for both of its initial games.
With that, four years after initial development, SimCity was released
for the Amiga and Macintosh platforms, followed by the IBM PC and
Commodore 64 later in 1989.Two decades later, in January 2008, the
SimCity source code was released under the free software GPL 3 license.
The release of the source code was related to the donation of SimCity
software to the One Laptop Per Child program, as one of the principles
of the OLPC laptop is the use of free and open source software. The open
source version is called Micropolis (the initial name for SimCity)
since EA retains the trademark Simcity. The version shipped on OLPC
laptops will still be called SimCity, but will have to be tested by EA
quality assurance before each release to be able to use that name. The
Micropolis source code has been translated to C++, integrated with
Python and interfaced with both GTK+ and OpenLaszlo.
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