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Rhapsody: A Musical Adventure (PS 1)

When
starting a new game, the player can select a game difficulty (easy,
normal, or hard), which affects how long it will take to finish the
game. The player selects different places on the world map and
encounters random encounter battles, such as in the Dragon Quest
series. Unlike most role-playing video games, the player can save at
any time, except during battle.An oft-mentioned point of appreciation is
its relatively unique plot premise and flow. Rhapsody is a theatrical
musical in regard to its presentation style, containing frequent cut
scenes that are sung, rather than simply spoken and acted. Players are
given the option of listening to the lyrics and voice-overs in Japanese,
English, or muting them entirely. Hidden throughout the game are
high-quality illustrations of characters, which can be viewed any time
through the item menu.The battles are fought in a tactical role-playing
game fashion. However, unlike other games in this genre, the battles
tend to last less than a minute, with the exception of boss battles, and
require little tactics. This makes the game stand out in its genre and
may have also led to its limited mainstream success with more hardcore
players of the genre.Cornet is the main character, but mainly offers
support in battle-puppets that are found throughout the game do most of
the fighting for her. Kururu never actually fights in any battles in the
original, though she does in the remake for the DS. Each character
learns different skills as they level up, except Cornet (in the original
only), who has attacks called Rewards. Cornet can blow her horn during
battle to power up the puppets and gain appreciation points, which allow
her to unleash these devastating techniques. Most Rewards are
represented by foods, such as flan, cake, and candy.Like in most
tactical RPGs, each character has a certain move number and can attack
at a certain distance. Most party members can
only attack at close range, unless he or she has a long-range skill.
Each character can also equip three accessories and use items. The game
features some normal status problems (sleep, paralysis, etc.) like in
most console RPGs, but has some original ones too, such as frog and
philanthropy. Each enemy also has an element (thunder, wind, earth,
fire, water, dark, holy) and a weakness to the opposite element. Each
element has its own set of spells, which can be used to take advantage
of such weaknesses.Unlike in most tactical RPGs, instead of gaining
experience points each turn, all the characters get the same amount of
points at the end of battle. After earning enough experience points, the
character will level up and become stronger and possibly learn a spell.
There are also skill points, gained when a character strikes the
finishing blow. The more of these points a character has, the higher his
or her critical rate becomes. Inotium, the in-game money, is also won
after every battle. Occasionally monsters will join Cornet after they are defeated. These monsters can then be used in battle, like puppets, and can use special monster abilities.
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