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Omega Boost (PS 1)

Omega Boost is a three dimensional shoot 'em up developed by Polyphony Digital for the Sony PlayStation.n the game, players take control of the Omega Boost, a giant
robot. The player is charged with travelling back in time to stop an
artificial intelligence called Alpha Core from altering ENIAC, the first
computer, and thus making itself more powerful in the future. The
gameplay takes place in waves, meaning that enemies will appear in the
same groups and formations in the same order every playthrough. The
player doesn't get to choose what order to engage an entire stage's
enemies, just the ones in the current wave. This rail-shooter element
does not hamper the player's freedom to fly where they choose in most
stages. On some stages, the player has complete control of Omega Boost,
specifically areas where they are in Planet ETA's atmosphere. Other
stages limit the player in terms of speed (falling through the
timeshaft).The "Boost" part of the mech's name comes from Omega Boost's
booster pack, allowing the player to move in any direction and circle
strafe enemies with a scanning and lock-on feature. Omega Boost also
learns the Viper Boost maneuver once it is levelled up. Viper Boost,
when engaged, will cause Omega Boost
to glow blue as it tears through enemies on screen. Destroying enemies
will cause the gauge to refill incrementally. However, the game can be
completed without ever using Viper Boost. If Viper Boost is used, the
final ranking will have "Pixy" added onto the title, showing the attack
during play.The game has high production values with a few music tracks
by the bands Loudmouth and the song "Otsegolation" by Static-X. The
game also features a live action introduction and mecha designs by Shoji
Kawamori of Macross fame. The US, Japanese and European releases
feature different theme music with the US version
using "Fly" by Loudmouth, the Japanese version using "Shade" by Feeder
and the European version using "Dreamer" by Cast.Being released late in
the PlayStation's life, Omega Boost is said to have some of the best
graphics on the console with parts of the game running at 60 frame/s.
The game was criticised by some reviewers for being too short (Nine
levels with nine unlockable special missions) and simplistic. However,
it is still considered one of the best Macross style mecha simulation
games produced and is thought of by many as a sleeper hit due to its
poor marketing.
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