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Kensei (PS 1)

Kensei
uses a button distribution style, separating them into punch, kick,
throw and guard. The system provides the player with a large array of
moves and combos, and multi-step throws are available, though both
normal and multi-throws can be countered by pressing a button that
flashes on the screen. Game speed is rather slow (one of the reasons for
it not to become an arcade game), and relies more on timing, strategy
and accurate knowledge of attack ranges to land successful combo strings
and juggles. Button-mashing is often a bad tactical choice, since the
characters remain vulnerable for long times after performing an
unsuccessful combo. Jumping is realistic, albeit for some extra height.
Sidestepping is allowed but is a much slower move, aside from some
characters who integrate special sidesteps in their movesets.The guard
button acts rather as a "dodge" button, as the characters' animation
shows them avoiding the attacks rather than taking them on their guard.
Characters may assume rapidly a counter-offensive position or be
"bounced back" to dodge, and the recovery time relies on the player's ability to press the guard
button with sufficient time. Low attacks must be guarded by pressing
Down + Guard Button, while pressing Up + Guard Button may allow the
character to sidestep at the end of a combo.The Arcade game structure of
Kensei comprises 10 stages, with the first eight being made up of
random opponents. The specific playing character will encounter a
sub-boss that is somehow connected to them in the ninth stage while the
tenth one will have them facing off against the bodyguard Zhou and the eleventh (and final) one will have the playing character battle against the main boss Kaiya. Alongside with the classical
Survival, Training, and Time Attack modes, a special mini-game can be
activated once all characters have been unlocked: it's a "racing" mode
where the player controls a character and makes it run through a circuit, using button mashing to gain speed.
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