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Monday, January 21, 2013
Chrono Cross (PS 1)
Chrono Cross
features standard role-playing video game gameplay with some
differences. Players advance the game by controlling the protagonist
Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld
map, much like Chrono Trigger's, depicting the landscape from a scaled
down overhead view. Around the island world are villages, outdoor areas,
and dungeons, through which the player moves in three dimensions.
Locations such as cities and forests are represented by more
realistically scaled field maps, in which players can converse with
locals to procure items and services, solve puzzles and challenges, or
encounter enemies. Like Chrono Trigger, the game features no random
encounters; enemies are openly visible on field maps or lie in wait to
ambush the party. Touching the monster switches perspectives to a battle
screen, in which players can physically attack, use "Elements", defend,
or run away from the enemy. Battles are turn-based, allowing the player
infinite time to select an action from the available menu. For both the
playable characters and the computer-controlled enemies, each attack
reduces their number of hit points (a numerically based life bar), which
can be restored through some Elements. When a playable character loses
all hit points, he or she faints. If all the player's characters fall in
battle, the game ends and must be restored from a previously saved
chapter except for specific storyline-related battles that allow the
player to lose. Chrono Cross's developers aimed to break new ground in
the genre, and the game features several innovations. For example,
players can run away from all conflicts, including boss fights and the
final battle
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