C:
The Contra Adventure is a 3D action game produced by Konami and
developed Appaloosa Interactive that was released for the PlayStation in
1998. It was the second of two Contra games Konami of America
co-produced with Appaloosa, following Contra: Legacy of War in 1996. C:
The Contra Adventure was never released in Japan, nor was it released in
Europe and Australia.A meteorite infested with an alien bugs heads towards Earth following the events in Contra: Legacy of War. The meteorite
falls near a Mayan temple somewhere in South America, and shortly
afterward, the temple is occupied by an alien life form staging an
invasion, as the natives begin to disappear and the local wildlife is
devastated. Tasha, a member of the elite Contra Force, is sent to
infiltrate the occupied temple, but goes missing during the operation.
Ray Poward (having previously retired after the events of Contra: Legacy
of War), is brought back into action to re-establish contact with Tasha
and neutralize the alien invaders.There are a total of ten levels in
the game, which are shown through multiple perspectives, depending on
the level: 2-D sidescrolling (referred to as "Classic Contra" in the
game manual), third person (free-roaming and linear), overhead (360
degree movement), and a special "Weightless Elevator" view, which
alternates between multi-directional and 3D shooting on a single screen.
One of the third person sequences, the "Hunting" level, plays almost
exactly the same as the interior missions in the original Contra. All
the innovations that were introduced in Contra: Legacy of War are
maintained in this game: memory card saving, hit-points,
three-dimensional fire fights. However, the gameplay varies depending on
the level and perspective used. Three difficulty levels (Easy, Normal,
Hard) are available at the outset of the game, though the game ends
after the Pyramid 1 stage if playing on Easy.
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